PeterK
12-19-2000, 08:45 AM
I am trying to use glNormalPointer to assign normals to each triangle in a triangle strip that is drawn using glDrawElements.
Is it possible to use glNormalPointer when the vertices are indexed like this?
If so, how are the normals applied (eg. normal,vertex, normal,vertex...; normal,vertex,vertex,vertex,...)?
Is it possible to use glNormalPointer when the vertices are indexed like this?
If so, how are the normals applied (eg. normal,vertex, normal,vertex...; normal,vertex,vertex,vertex,...)?