View Full Version : Getting started on a Mac with OSX

11-24-2003, 06:47 PM
(Also posted this in the Mac forum, but this one looks more alive) I'm familiar with using Visual Basic C++ (VB6) on a school PC to dabble into OpenGL. At this point, I want to get hooked up at home on my Mac that's running OSX (10.2.8).

What programs and files do I need to get everything up and running? Will I be able to easily run the work I've done on the PC?

11-24-2003, 07:17 PM
I reccomend Apple DevTools for MacOS X development. As for your portability question, it depends on how you have your code setup. OpenGL is made to be as cross-platform as possible.

11-25-2003, 01:57 AM
Portability: Use a toolkit that supports both Mac OS X and Windows. GLUT should work, and soon GLFW too (today, if you can stand bugs and download directly from a CVS server).