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suresh kannan
07-13-2001, 04:05 AM
Hi,
I am displaying text using wglUseFontOutlines(...) function with True Type fonts and I am using the following options also.

glShadeModel(GL_SMOOTH);
glEnable(GL_POLYGON_SMOOTH);
glHint(GL_POLYGON_SMOOTH_HINT , GL_NICEST);

But the shape of the text is not perfect. The text quality is also not good.

I want to display text with 3D effect with perfect shape.

Please send your suggestions.

Thanks,
Kannan A S

Pat
07-13-2001, 07:36 AM
What value are you passing for the deviation parameter in the wglUseFontOutlines funtion?