04-03-2001, 11:19 PM
Could be very basic, but how does OpenGL differentiate between
glVertex3f(10.0f,5.0f,2.0f) and
glVertex3f(1.0f,0.5f,0.2f)
I mean how does it differentiate using absolute cordinates or relative cordinates.
same doubt for color values also!!!
thnks
glVertex3f(10.0f,5.0f,2.0f) and
glVertex3f(1.0f,0.5f,0.2f)
I mean how does it differentiate using absolute cordinates or relative cordinates.
same doubt for color values also!!!
thnks