W. C. Picker
02-17-2003, 10:15 AM
I got a 32bpp texture wih an alpha channel, and a few holes in it.
Is there a way to write to the depth buffer only the texels with alpha!=0 ?
but:
Dont want to disable depth writing.
Sorting wont do because i want polygons to intersect.
I think it might be possible, cause trees made of 2 intersecting masked textures are quite common.
I'd apreciate any help
Is there a way to write to the depth buffer only the texels with alpha!=0 ?
but:
Dont want to disable depth writing.
Sorting wont do because i want polygons to intersect.
I think it might be possible, cause trees made of 2 intersecting masked textures are quite common.
I'd apreciate any help