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M/\dm/\n
10-13-2004, 09:20 AM
Just created another framework & just for a test threw a simple shader in. I don't know am I lucky or what, but banding is very well noticable and annoying, like it would be fp16 or smthn. I am runing on 6800GT, 32 bit should be default... How it'll look on R with 24 bit then???

http://lapas.dau.lv/salitis/img.PNG

vp

varying vec3 VertexPos;

void main(void)
{
gl_Position = ftransform();
VertexPos = (gl_ModelViewMatrix * gl_Vertex).xyz;
}fp

varying vec3 VertexPos;

void main ()
{
gl_FragColor.rgb = length(VertexPos)*.25.xxx;
gl_FragColor.a = 1.0;
}

endash
10-15-2004, 02:48 PM
I don't see what you are talking about. That screenshot doesn't appear to have any banding.