07-15-2003, 06:37 PM
Hello,
I incurred an error that looks like this:
'Unable to open file GLUT32.LIB'
I'm using Borland's C++ compiler 5.5. It came with the openGL essentials except for glut.h and glut32.lib. I downloaded a version of glut.h and put it in borland\bcc55\include\gl, and it seems to work fine as far as the '#include' directive is concerned. I would download glut32.lib and store it in borland\bcc55\lib if I could find one, but I can't. Can you tell me where I can find one?
I also downloaded a glut37 package, and watched it explode as I unzipped it. The problem with that is I don't know how to integrate its massive directory structure with that of Borland C++. If downloading glut32.lib is a poor solution, could you tell me how to use glut37 with Borland C++, or perhaps how to set the path properly?
I incurred an error that looks like this:
'Unable to open file GLUT32.LIB'
I'm using Borland's C++ compiler 5.5. It came with the openGL essentials except for glut.h and glut32.lib. I downloaded a version of glut.h and put it in borland\bcc55\include\gl, and it seems to work fine as far as the '#include' directive is concerned. I would download glut32.lib and store it in borland\bcc55\lib if I could find one, but I can't. Can you tell me where I can find one?
I also downloaded a glut37 package, and watched it explode as I unzipped it. The problem with that is I don't know how to integrate its massive directory structure with that of Borland C++. If downloading glut32.lib is a poor solution, could you tell me how to use glut37 with Borland C++, or perhaps how to set the path properly?