Caltus
07-15-2002, 07:49 PM
Hi There,
I was wondering if anyone has a link on Auxiliary buffers the red book mentions them but thats basically it. There is not alot a info on most other books i have read up on.
what im planning on doing is creating background scenes using an offscene buffer. Im planing to make a 3d scene engine that will make 2d images for mitmaps from 3d objects on demand. Im new to opengl but trying to learn much as i can before starting my project design. I really want this feature so i can generate higher volume of trees/rocks for a huge landscape. Im hoping this will keep fps up allowing a more full landscape. I know the AUXi means i can have a few buffers. but appears that it will be a chunk of memory the size of the screen. I would love to allocate video memory and hardware render to it on the fly, then keep the image and use as a textile. Any direction/info on this would be greatly appreciated. http://www.opengl.org/discussion_boards/ubb/smile.gif
Is the fastest method i have?
glReadPixels (0, 0, Width, Height, xxx,xxx, frameBuffer); i see ppl flame this often for being slow.
Caltus
[This message has been edited by Caltus (edited 07-15-2002).]
I was wondering if anyone has a link on Auxiliary buffers the red book mentions them but thats basically it. There is not alot a info on most other books i have read up on.
what im planning on doing is creating background scenes using an offscene buffer. Im planing to make a 3d scene engine that will make 2d images for mitmaps from 3d objects on demand. Im new to opengl but trying to learn much as i can before starting my project design. I really want this feature so i can generate higher volume of trees/rocks for a huge landscape. Im hoping this will keep fps up allowing a more full landscape. I know the AUXi means i can have a few buffers. but appears that it will be a chunk of memory the size of the screen. I would love to allocate video memory and hardware render to it on the fly, then keep the image and use as a textile. Any direction/info on this would be greatly appreciated. http://www.opengl.org/discussion_boards/ubb/smile.gif
Is the fastest method i have?
glReadPixels (0, 0, Width, Height, xxx,xxx, frameBuffer); i see ppl flame this often for being slow.
Caltus
[This message has been edited by Caltus (edited 07-15-2002).]