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View Full Version : How do I link the glut libs (glut32.lib) into my MAC OS 10.3.7 program



tomaya
02-27-2005, 03:11 PM
Hi
I am trying to compile a simple code but I seem to need to link the glut libs (glut32.lib) in to my program first .

How do I do that?

Thanx

Tom :confused:

dvm
02-28-2005, 07:18 AM
I'm not sure you can do that. I believe .lib files are windows specific. You would need to find an implementation fo glut for Mac OS. Take a look at mesa (http://www.mesa3d.org) It's used for Linux but since Mac OS X is essentially BSD maybe you can somehow compile it. Good luck!

FireCat12
03-03-2005, 09:01 AM
Apples OpenGL Libraries are part of the OpenGL Framework for MacOSX. It should be in either /System/Frameworks or /Library/Frameworks. Also note that the headers for MacOSX are <OpenGL/gl.h> <OpenGL/glu.h> and <OpenGL/glut.h>. There is some switch for specifing frameworks to apple's version of gcc or you could use Xcode.

<edit>

Here is a better answer from another thread.


Originally posted by arekkusu:
You need to link against GLUT. Use -framework GLUT -lobjc if you're compiling from the command line, or add GLUT to the project if you're using Xcode.

Keith has a tutorial (http://onesadcookie.is-a-geek.net/~keith/XcodeGLUT/) for this.