View Full Version : Adative blending
01-24-2007, 03:29 PM
How do I make my particle system have adative blending? As in, to particles(or sprites) overlaying each other will be brighter than one alone.
01-24-2007, 11:03 PM
This is simple additive blending :
01-25-2007, 10:53 AM
Ok, and if using a alpha mapped texture then glBlendFunc( GL_SRC_ALPHA, GL_ONE ); ?
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.