Max Terentiev
02-20-2007, 09:59 AM
Hi,
How I can compress large textures to S3TC by CPU in separate thread ? It's possible (maybe not via OpenGL, maybe third-party libraries available for compressing bmp to S3TC by CPU)?
I want to load textures from disk, compress it, build mipmaps in separate thread then feed result to OpenGL in main (rendering) thread.
I want it becuse my textures is large and I must avoid lags during loading/compressing.
Thanx for help.
How I can compress large textures to S3TC by CPU in separate thread ? It's possible (maybe not via OpenGL, maybe third-party libraries available for compressing bmp to S3TC by CPU)?
I want to load textures from disk, compress it, build mipmaps in separate thread then feed result to OpenGL in main (rendering) thread.
I want it becuse my textures is large and I must avoid lags during loading/compressing.
Thanx for help.