yeilam
11-10-2003, 10:40 PM
as far as I could see in the OpenGl1.2 Spec, the formats for InterleavedArrays command allows only a single texture coordinates.
Is there a way to specify a vertex buffer for which each vertex has 2 texture coordinates, for example?
Your help will be most appreciated.
Thanks,
Yigal
Is there a way to specify a vertex buffer for which each vertex has 2 texture coordinates, for example?
Your help will be most appreciated.
Thanks,
Yigal