Owlet
11-16-2001, 07:02 AM
Okay, I'm sort of interested in writing a 2d application (game) in OpenGL. It no doubt would require scrolling of some sort.
In general, I get the idea that drawing a polygon in the front of the screen with a texture map on it is the fastest way to do this. This seems counter-intuitive, but I might give it a try.
My question is, has anyone followed all the pixel drawing speed tips in the Red Book for using glDrawPixels? Apparently if you disable a lot of OpenGL's features, your pixel drawing will be a lot faster. Anyone tested this before?
Thanks,
Owlet
In general, I get the idea that drawing a polygon in the front of the screen with a texture map on it is the fastest way to do this. This seems counter-intuitive, but I might give it a try.
My question is, has anyone followed all the pixel drawing speed tips in the Red Book for using glDrawPixels? Apparently if you disable a lot of OpenGL's features, your pixel drawing will be a lot faster. Anyone tested this before?
Thanks,
Owlet