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TanjuOZgur
11-30-2003, 10:05 AM
Hi !

I have created an app that just rotates an common tea-pot but when I run it with perspective projection the back side of tea-pot can be seen from the front side . I 'm sure that I'm setting the depth test , and depth func , etc. properly but no matter what I do doesn't solve the problem !

any help will be appreciated !

Relic
12-01-2003, 01:39 AM
- Clear the depth buffer.
- Make the ratio of zNear/zFar in your frustum as big as possible to get a better depth buffer precision.
- Request a depth buffer with 24 bits.
- Enable GL_CULL_FACE.