View Full Version : Need tips of good 3D-render technique...

02-18-2005, 12:23 AM
Hi, Iím a Visual C++ programmer that is going will in a short time start a new project in Visual Studio .NET (for e.g. C# as language)

In my project I will have need of some kind of 3D scene where Iím going to visualise building projects. A building project can have about 30.000 objects.

Iíve earlier worked with VRML and OpenGL but now searches any other 3D-technique that satisfy my needs. I know there is a lot of free engines out on the internet but I donít know where to start.

My needs of the ď3D-edgnineĒ are:

1. Easy installation
2. Good and free API
3. Ability to create 3D-solids (by for e.g. an array of points) in an easy way.
4. Ability to it in a WinApp .NET application
5. Pace textures on surfaces.
6. Ability to identify which object a user has clicked on (with some kind of event).

7. Actually not that much more.

02-18-2005, 03:27 AM
Why did you double post?
Anyway here is a sugestion: OGRE (http://www.ogre3d.org/)

I got that link from here (http://nehe.gamedev.net/default.asp)