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Casper1980
09-30-2004, 03:27 PM
Hi there,

I'm a comfortable java programmer and am learning basic OpenGL, looking at sites like this. I've completed a few basic tutorials. AFter surfing the web on OpenGL I'm trying to set out my limits. I can see how 3-d cubes would be modelled but how would I go about modelling something like a 3-D cat and have it look realistic. Would I start with polygons and add texture later? Would this look trashy? Please advise your input would be of much much value.

Thanks

P.S Apologies for post in different thread <my bad>

09-30-2004, 08:34 PM
hey casper, here's some good reading:

the OpenGL programming guide (redbook):
http://www.parallab.uib.no/SGI_bookshelves/SGI_Developer/books/OpenGL_PG/sgi_html/index.html

examples from the redbook:
http://www.sgi.com/products/software/opengl/examples/redbook/

the OpenGL reference manual (bluebook):
http://www.parallab.uib.no/SGI_bookshelves/SGI_Developer/books/OpenGL_RM/sgi_html/bk02.html

demo / tutorial sites:
http://www.codesampler.com/oglsrc.htm
http://nehe.gamedev.net/
http://download.nvidia.com/developer/SDK/Individual_Samples/samples.html
http://www.gametutorials.com/Tutorials/opengl/OpenGL_Pg1.htm

OpenGL spec and misc docs:
http://www.opengl.org/documentation/spec.html

OpenGL extensions:
http://oss.sgi.com/projects/ogl-sample/registry/

this should keep you busy for at least an hour or two :)

Casper1980
10-01-2004, 07:37 AM
conehead many thanks,

Some very good reading there which I am now in the process of trawling through.

Will make for a productive weekend hopefully ;-)

Cheers mate

ZbuffeR
10-01-2004, 09:20 AM
And about doing a nice 3D cat, it is best to use a dedicated modeler (commercial, free, or your own program), then import the file and draw in opengl.