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Tralfas
04-25-2007, 07:02 PM
ok its that simple i need help. i have dev-c++. i decided i wanted to learn openGL. downloaded a whole bunch of stuff for it pretaining to GLUT, openGLUT, GL and all this other stuff. anyways i have this sample project that i use to see if my compiler works at all. everytime i compile it gives me a build error. i looked through the wiki from the sticky thread at the top of this forum i went through fixed some stuff that the wiki said to do but it still doesnt work. i am kinda frustrated with this now and just want the sample to compile so then i can start learning. now ive posted on here before sometime ago and the first response i got to my thread was some guy being sarcastic because i didnt know what i was doing. so please dont post sarcastic answers.

all i want to know is a set of directions to set up opengl on the dev-cpp compiler and also using the xp os. just tell me a sure and set way to make the code work so that way when i bring projects back and forth to my house and school i will know how to set up my compiler.

anyways that was really long... hopefully someone can help me, and to that person thanks in advance!

-tralfas

Tralfas
04-26-2007, 10:29 AM
no one can help?

Korval
04-26-2007, 11:15 AM
Step one: don't use Dev-CPP. Use Code::Blocks or another set of development tools that actually works. Dev-CPP is no longer being updated.

Step two: Get a regular C++ program compiling on it first. Don't try to do anything with OpenGL until you are comfortable building a C++ application.

Step three: If you're having a problems with a build error, post the error. There are literally thousands of build errors, and there's no way for anyone to diagnose the problem without the actual error in question.

Tralfas
04-26-2007, 07:04 PM
any compilers that you would suggest that do get updated are work well with openGL?

Korval
04-26-2007, 07:29 PM
any compilers that you would suggest that do get updated are work well with openGL?Any compiler that calls itself a C or C++ compiler will "work well" with OpenGL. They aren't very picky about which libraries they work with.

As I mentioned, you could use Code::Blocks along with a GCC package. You could use VC++ 2005 Express Edition. Or any number of others.

Select what you feel comfortable using.