gevans2000
11-19-2002, 04:17 PM
I'm trying to calculate the real world coordinates of a point on a sphere with texture map, from the coordinates of a mouse click.
I have experimented with gluUnproject but I seem to be getting nonsense for output!
I'm not really sure how to use glDepthRange() to get the z coordinates - I've tried using glReadPixel to get this but I always seem to get the same value wherever I click the mouse.
Any help would be greatly appreciated!
[This message has been edited by gevans2000 (edited 11-19-2002).]
I have experimented with gluUnproject but I seem to be getting nonsense for output!
I'm not really sure how to use glDepthRange() to get the z coordinates - I've tried using glReadPixel to get this but I always seem to get the same value wherever I click the mouse.
Any help would be greatly appreciated!
[This message has been edited by gevans2000 (edited 11-19-2002).]