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View Full Version : compilers / tools for getting started.?



indi
06-02-2001, 10:04 PM
Can anyone reccomend a compiler or IDE thats free to start OGL programming.

what other tools would i need to get started

my dev box is on win98se

Can you point me to the cheapest compiler for this platform.

if there arent any free ones could you tell me a bout the commercial ones.

I have some c++ under my belt many eons ago


a friend mentioned djgpp and allegro but from my understanding thats dos game writing yes?

could i use just djgpp?. minus allegro

any advice greatly appreciated.

06-03-2001, 09:33 AM
Two good options for free compilers
- ports og gcc like mingw
- Borland (without any IDE)

I do not know of any good free IDE. You can use programmers file editor or similar easy to editor with a good GUI interface.

Borland is selling complete packages with IDE but the standard on Windows is Micrsoft visual C++.

djgpp is for dos but allegro is ported to several formats but has no OpenGL support.

LittleTitan
06-03-2001, 11:53 AM
Try lcc-win32 at...
http://www.cs.virginia.edu/%7Elcc-win32/

Its been around for 5 years and DirectX 8 was just added to it a few days ago.

Unfortunatly its a C only compiler, but it allows you to overload functions and operators just like in C++.

It also comes with an MXX and 3D-Now library that you can use to write your math libraries.

indi
06-04-2001, 12:03 AM
thanks guys,

your info has been a godsend http://www.opengl.org/discussion_boards/ubb/smile.gif

indi
06-04-2001, 02:30 AM
ive decided on devc++ with opengl support

here
http://www.bloodshed.net/