MickeyMouse
04-23-2002, 03:14 AM
hi guys...i'm wondering how to make that nice kind of metallic mesh with light reflections you can see for example in quake3 on many walls..
i know i should somehow project metallic(?) texture onto face depending on viewer's position (not angles).......
and 2nd part of my question is about implementation, that's because i guess GL_TEXTURE matrix mode should be used and when i have 1000 polys that i'd like to draw with these reflections where no 2 of them have same normal vector then i'd probably have to change GL_TEXTURE_MATRIX also 1000 times which could be very slowwww - any suggestions how to make that effect and after how to make it fast with big scenes?
i think in quake3 reflections are not always correct but it still looks great, probably the've made some optimizations so it runs that fast
thanks in advance
i know i should somehow project metallic(?) texture onto face depending on viewer's position (not angles).......
and 2nd part of my question is about implementation, that's because i guess GL_TEXTURE matrix mode should be used and when i have 1000 polys that i'd like to draw with these reflections where no 2 of them have same normal vector then i'd probably have to change GL_TEXTURE_MATRIX also 1000 times which could be very slowwww - any suggestions how to make that effect and after how to make it fast with big scenes?
i think in quake3 reflections are not always correct but it still looks great, probably the've made some optimizations so it runs that fast
thanks in advance