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02-16-2001, 08:03 AM
is there a good way or even a way or an easy way basically to use glut in Borland Builder C++?

mango
02-16-2001, 04:14 PM
The easiest is of course to download Borland compatible libraries: http://sites.netscape.net/ptrpck/borland.htm

GLUT libraries can be found on many other places like: http://www.gnt.net/~heiman/

If you download the sources do the first page has makefiles.

heck
02-18-2001, 11:06 AM
Hi freak!
I' coding with Borland C++ Builder 5.0. If you post your E-Mail address, I would
mail you my whole glut SDK and a sample Project (GLUT_FRAMEWORK) for C++ Builder.
YOU WOULD START LIKE A ROCKET!!!! http://www.opengl.org/discussion_boards/ubb/cool.gif

regards
HECK

Eber Kain
02-18-2001, 02:28 PM
Im useing borland, and im haveing problems with getting the gluPerspective to work,

i need a resource that explains in more detail what it takes to operate OpenGL.

Moz
02-19-2001, 07:27 AM
If you are using c++ builder and want to write OpenGL apps using glut or even the win32 API (like in Nehe's tutorials), just open a new console application, delete the code written by the wizard and paste your c/c++ code.
C++ builder will just work like any other c/c++ compiler, you don't need VCL to write OpenGL apps.
If you want to use glut, don't forget to download the borland compatible libraries or to create the .lib yourself like that: http://www.opengl.org/discussion_boards/ubb/Forum2/HTML/002384.html

Deiussum
02-19-2001, 07:28 AM
Originally posted by Eber Kain:
Im useing borland, and im haveing problems with getting the gluPerspective to work,

i need a resource that explains in more detail what it takes to operate OpenGL.

It might help if you could explain more about what your problem is. Just saying it doesn't work won't help us help you much. Is it a linker error? Or are you getting unexpected results? Things getting clipped?