ajmrm
09-05-2002, 03:47 PM
I am trying to generate a rain like simulation. here the water is dropped into a glass plate and water droplet moves towards the gravity. as i use some sphere as a droplet and generate randomly in the grass plate.
how to retain the frame when using Double Buffering. letz say for example when i am trying to move the droplet down and simultaneously generating droplets in different locations. how to retain the buffer. is there anyway to store these information in the memory and retain each n every frame?
if we do this is this will take more memory to render the scene? or any alternative method to accomplish this task? I am displaying this droplets in the render or display function but can't able to retain the previous frames. http://www.opengl.org/discussion_boards/ubb/smile.gif
how to retain the frame when using Double Buffering. letz say for example when i am trying to move the droplet down and simultaneously generating droplets in different locations. how to retain the buffer. is there anyway to store these information in the memory and retain each n every frame?
if we do this is this will take more memory to render the scene? or any alternative method to accomplish this task? I am displaying this droplets in the render or display function but can't able to retain the previous frames. http://www.opengl.org/discussion_boards/ubb/smile.gif