View Full Version : translucent texture and white background
Hi,
I've a little problem. I try to make a white
background white translucent texture squares on it. But il don't run. All the screen
is white.
I can't see anything except the white background. And I don't understand anything else about glBlendFunc (param1, param2);
Please help me...
>I try to make a white background white >translucent texture squares on it. But il >don't run. All the screen is white.
erm...erm...
actually...
when you have a *white* background with *white* squares it doesn't matter how translucent they are...everything is white of course !!
Sorry for my bad english,
I make a mistake.
I have a white background and i want to put
colored textured squares on it.
So what is the glBlendFunc i have to use ?
Someone can help me , please ?
I'm not sureI get what you mean, but... you have a white background and you want to draw a textured quad over this? Well, just draw the textured quad and forget about blending, cause it's not needed.
>So what is the glBlendFunc i have to use ?
for transparency usually use
glBlendFunc(GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA)
I hope that works
Thank you for your answer,
all is ok. I have my tranlucent squares
on my white background.
Thanx again...
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