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05-14-2004, 04:14 PM
Hi, I was wondering if there's a efficient (time-to-code not rendering) way to do polygon meshes? I have been using triangle strips briefly, but I was wondering if there are other methods I should try? I'm probably going to have to do the polygon mesh by hand, in the code, not using any 3d modelling software.

dorbie
05-15-2004, 03:12 PM
Look for information of vertex buffer objects a.k.a. VBO this is the latest in a range of rendering methods for fast dispatch. This one is new and cross platform (NVIDIA ATI etc.)

http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_buffer_object.txt

http://developer.nvidia.com/object/using_VBOs.html

Previous extensions like vertex array range VAR have been limited to individual vendors (like NVIDIA in the case of VAR).

http://tfpsly.planet-d.net/english/3d/var.html