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08-14-2005, 10:27 PM
i turned a mesh using evaluators into a form of a letter 'j' (without the dot on top).

is there any way i could make the mesh display its shininess and solidness correctly. i used GL_FILL for glEvalMesh2 and whenever i rotate the object, the mesh blinks from red (i changed its material into red (a,s & d) ) to white then vice versa.
can anyone help me with this problem?
thank you for your concern. :)

Hlz
08-16-2005, 09:53 AM
Can you post your code?