AcidInjury
08-05-2003, 06:03 AM
I am writing a program that uses Child Windows for viewing loaded textures. The textures need to be available to both the Parent and Child Windows.
I would like to know the best way to specify which window I am wanting to render in.
Each window current has its own Device Context and Rendering Context. I tried using wglMakeCurrent with the appropriate windows DC and RC as the parameters. The result was not so good, I ended up with solid colors only. I seem to be loosing texture information...
Anyone have this problem before, or have an idea what I am doing wrong?
Thanks!
Will Reynard
I would like to know the best way to specify which window I am wanting to render in.
Each window current has its own Device Context and Rendering Context. I tried using wglMakeCurrent with the appropriate windows DC and RC as the parameters. The result was not so good, I ended up with solid colors only. I seem to be loosing texture information...
Anyone have this problem before, or have an idea what I am doing wrong?
Thanks!
Will Reynard