11-16-2003, 12:40 PM
I am creating a first-person shooter, and in my idle function I put:
xpos += speed*cos((Pi/180)*xangle));
ypos += speed*sin((Pi/180)*yangle));
They allow my pivitol point to "travel" with me, but I still need another equation for the z axis!
xpos += speed*cos((Pi/180)*xangle));
ypos += speed*sin((Pi/180)*yangle));
They allow my pivitol point to "travel" with me, but I still need another equation for the z axis!