03-15-2005, 06:24 AM
Hi,
i'm currently drawing rain with vertex buffers, and to change the particle's position in each cycle i'm doing a glMapBuffer.
I'll like to know if keeping a local copy of the vertex data and doing a glBufferSubData is faster or not. And if there is any other way to do it better.
Thanks
i'm currently drawing rain with vertex buffers, and to change the particle's position in each cycle i'm doing a glMapBuffer.
I'll like to know if keeping a local copy of the vertex data and doing a glBufferSubData is faster or not. And if there is any other way to do it better.
Thanks