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mathfeel
05-05-2002, 07:04 PM
I am using gluLookAt to position my camera:
and using gluPerspective(fovy,(GLdouble) window_width/window_height,cnear,cfar); to setup perspective...
I have been working on some 3D geometry and try to do ray tracing (effectively come up with a map from my "PIXEL" coordinate (where I clicked on screen) to the MODEL coordinate)...but my algorithm is off by a little bit...anyone know a good and accurate algorithm that does this?
I want to be able to shoot a ray from my projection point to my clicked point...

thank you!!