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pfmaynard
07-19-2005, 12:23 PM
After displaying an image using glTexImage2d and mapping the quadrilaterals to a texture map and then drawing some graphics on top of that, I need to "burn in" the graphics so I can save the pixels (with the graphics) to a single disk file. Is the only way to use glReadPixels()? Any tips would be appreciated. Thanks.

07-19-2005, 02:24 PM
:confused:

dvm
07-19-2005, 02:50 PM
Well, you could always hit Print Screen and paste from the clipboard. :)
Yes, I think glReadPixels is the only way to do it.