Shweta
04-25-2005, 10:57 PM
hi all,
thanx for the prompt responses i received last time.
this time new problem.
given a 3d rotation matrix how do you find out what parameters were given
ex:
if i had the 3d rotation matrix
-0.001 1.00 -0.027
0.964 0.265 -0.036
-0.029 -0.026 -0.964
what was the value of :theta,x,y,z
in GlRotate i.e.
glRotatef(theta,x,y,z);
if the q is not clear to you,tell me and i shall give more explanation on it.
thanx for the prompt responses i received last time.
this time new problem.
given a 3d rotation matrix how do you find out what parameters were given
ex:
if i had the 3d rotation matrix
-0.001 1.00 -0.027
0.964 0.265 -0.036
-0.029 -0.026 -0.964
what was the value of :theta,x,y,z
in GlRotate i.e.
glRotatef(theta,x,y,z);
if the q is not clear to you,tell me and i shall give more explanation on it.