12-08-2001, 11:31 AM
Sorry if I'm redoing an old topic here, but
I couldn't find the answer to my problem. I
have the feeling it's a very easy question
I am asking, so here goes. I've been experi-
menting with gluLookAt to create movement
through a 3d world. I couldn't come up with
a way to create movement where I can move
forward in whatever way that I am facing.
(Like most fps use today and flight sims.)
I've been thinking about using combinations
of glTranslate*() and glRotate*() but I
have a feeling that there is a much easier
answer to my question. Thanks in advance.
I couldn't find the answer to my problem. I
have the feeling it's a very easy question
I am asking, so here goes. I've been experi-
menting with gluLookAt to create movement
through a 3d world. I couldn't come up with
a way to create movement where I can move
forward in whatever way that I am facing.
(Like most fps use today and flight sims.)
I've been thinking about using combinations
of glTranslate*() and glRotate*() but I
have a feeling that there is a much easier
answer to my question. Thanks in advance.