orin
03-24-2001, 07:56 PM
This is kind of a weird problem: a program I'm working on (a very simple heightfield renderer) runs noticeably faster in ANY windowed mode (even maximized at 1280x960!) than it does in fullscreen 640x480x32. The program uses the basic framework from the NeHe (http://nehe.gamedev.net) tutorials.
Details: My desktop and the program both are set to 32-bit color. The initialization code is the same as the Nehe code. The program renders a series of triangles (the heightfield) and then the vertex normals (with GL_LINES).
Does anyone have any ideas why the speeds might be different? I should add that the fullscreen mode still seems too fast for me to think it's defaulting to software rendering or something.
[This message has been edited by lancekt (edited 03-24-2001).]
Details: My desktop and the program both are set to 32-bit color. The initialization code is the same as the Nehe code. The program renders a series of triangles (the heightfield) and then the vertex normals (with GL_LINES).
Does anyone have any ideas why the speeds might be different? I should add that the fullscreen mode still seems too fast for me to think it's defaulting to software rendering or something.
[This message has been edited by lancekt (edited 03-24-2001).]