View Full Version : Taking some speed
Fernando
12-28-2001, 02:07 AM
Hi!!! I'm a newbie user, and I would like to know if there is any thing to do, for getting more speed in OpenGL. It's because my PC is a pentium 200, and OpenGL run a few slowly on it.
Thanks guys!
nemesis
12-28-2001, 02:20 AM
What card do you have?
-nemesis-
Fernando
12-28-2001, 02:36 AM
40MB RAM memory
and
2MB RAM video
nemesis
12-28-2001, 03:15 AM
fiuuu...
It seems the best way to speed up OpenGL is to upgrade your computer. http://www.opengl.org/discussion_boards/ubb/rolleyes.gif
The only thing I can think of is using TRIANGLE_STRIPS instead of TRIANGLES. But we don't know what you want to do with OpenGL...
-nemesis-
Fernando
12-28-2001, 03:34 AM
Nemesis, All that I want to do, is Optmize my engine to run in slower PCs
I have tto Computer here in my house, one, is which I told you.
I develop OpenGL program in the the other, but I want to optmize my code to run in Slower PCS...
Don't need to run in my pentium 200, but I would like to know some tricks or tips to optimize my code for slowests pcs...
Understood now?
Fernando
12-28-2001, 03:36 AM
Nemesis...
How we say in my country... "vai pra puta que pariu".
nemesis
12-28-2001, 03:25 PM
OK, I understood that point.
dorbie
12-28-2001, 08:42 PM
Use GL_NEAREST_MIPMAP_NEAREST for texture minfilter, and GL_NEAREST for mag filter, use GL_REPLACE for texenv. Use flat shading, avoid blending.
[This message has been edited by dorbie (edited 12-28-2001).]
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