View Full Version : How can I have part of a texture map be transparent?...
For instance if I wanted to create a wall with holes in it. I want to map the texture onto a quad, but have some parts in the middle of the texture be transparent.
How can I do this?
Any help is much appreciated.
06-21-2001, 09:23 PM
Look into alpha testing. If you build a texture with an alpha value, you can use an alpha test to mask out the values you don't want. Check out this demo by Leyder Dylan:
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