jpummill
05-06-2002, 07:06 PM
Why is it that games like Quake3, or Unreal Tournament with thousands of polygons run without little hiccups but every simple GL demo that I write like a spinning cube have subsecond pauses where the cube stops and starts back up every couple of seconds. I have tried writing simple demos with GLUT and without but they always seem to have the same behavior (the pauses).
I did not include a code example but would be glad to add one if anyone is interested.
On a related note, do professional games and apps have the ability to turn off OS functionality that might cause performance problems.
I am running on a 600 MHz PIII with an 8 Meg ATI M1 (yeah, its a notebook but this chip seems to run UT, and half-life with no problems).
Thanks for any suggestions, or input.
jpummill
I did not include a code example but would be glad to add one if anyone is interested.
On a related note, do professional games and apps have the ability to turn off OS functionality that might cause performance problems.
I am running on a 600 MHz PIII with an 8 Meg ATI M1 (yeah, its a notebook but this chip seems to run UT, and half-life with no problems).
Thanks for any suggestions, or input.
jpummill