dvm
10-18-2004, 04:00 AM
Even though I've been developing OpenGL apps for a few years now, I've never thought about this. I want to learn about shaders and stuff so I thought I'd give it a go. I downloaded the latest nvidia drivers, NVEmulate (since I'm working on a humble geforce 4mx) and found a small project that is supposed to be using shaders. I'm trying to compile but no luck, I have some undeclared identifiers such as:
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
GL_ARRAY_BUFFER
I've also downloaded the glext.h and wglext.h headers from SGI. Is there a way to update the gl.h, glu.h headers since I'm working in VS .NET 2003? Or I'm stuck with the opengl95 headers? Do I need the NVidia sdk?
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
GL_ARRAY_BUFFER
I've also downloaded the glext.h and wglext.h headers from SGI. Is there a way to update the gl.h, glu.h headers since I'm working in VS .NET 2003? Or I'm stuck with the opengl95 headers? Do I need the NVidia sdk?