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atubular
12-29-2000, 07:24 AM
I am drawing a 3D bent tube in space, and I need to be able to rotate and move the part ALWAYS relative to a WCS. glTranslate & glRotate are always relative to the part it seems. I want to have Move and Rotate commands which will always move the object on axes parallel (perpendicular in the case of Z axis) to the user's point of view, regardless of the part's orientation. How can I do this?

12-30-2000, 07:58 AM
The red book have a good section about the coordinate systems.
Your other question is it about billboarding?

atubular
12-30-2000, 08:33 AM
Originally posted by rasta_man:
The red book have a good section about the coordinate systems.
Your other question is it about billboarding?

Redbook? Billboarding?