11-11-2001, 05:22 AM
Hi,
I have a Kyro2, and in most of my OpenGL-Games it seems as if the Vertical Sync was deactivated. But I have not deactived it anywhere. Then, when I deactivate the GL Extensions, this bug(?) disappears.
Some of the games with this issue:
FAKK2, SeriousSam, Alice, Tribes2, Quake1-3, Halflife(I was able to correct the issue in this game with typing gl_d3dflip in the console, so now it works in D3D).
Now I just want to know which of the Extension can cause a bug like this?
I have a Kyro2, and in most of my OpenGL-Games it seems as if the Vertical Sync was deactivated. But I have not deactived it anywhere. Then, when I deactivate the GL Extensions, this bug(?) disappears.
Some of the games with this issue:
FAKK2, SeriousSam, Alice, Tribes2, Quake1-3, Halflife(I was able to correct the issue in this game with typing gl_d3dflip in the console, so now it works in D3D).
Now I just want to know which of the Extension can cause a bug like this?