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View Full Version : Quake2 Open GL with Nvidia Riva TNT2 Pro does not work HeeeelP



10-18-2001, 07:34 PM
Hi,

Graphics Card: Riva TNT2 Pro
Bios 2.05.17.02.04
Driver version 4.13.01.2183

I can see the OpenGL installable client
driver in the display properites window.

I go to run Quake to and set Open GL in the
Video selection in Quake and the Quake 2 server halts and it reverts to software
mode. It finds nothing. Like the driver is
never loading.

HELP! What can I check? What do I do?

Thanks,
Mike

Villan007
10-19-2001, 12:03 PM
maybe look in your Q2 folder and find a file called OpenGL32.dll
Remove it, cause it's probably an old version and it doesnt work w/ your card(the game will then use the opengl32.dll that was installed w/ your card's drivers).
Hope this helps http://www.opengl.org/discussion_boards/ubb/smile.gif

uhm.. if there is no opengl32.dll in your q2 folder... i don't know how to help any more xept to say... get the most upto-date drivers.

10-19-2001, 03:55 PM
I checked, there is no opengl32.dll in the folder. I tried to start Quake3 and I get
the following:

Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...23 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 16, 16, 0 )
...23 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem

and the game never loads!

I tried going back to VGA mode and then
loading the latest drivers from nvidea
prior to this. Quake2 does pretty much
the same thing.