glashok
05-03-2005, 12:54 AM
hi...
iam currently trying to render about half a million triangles from my marching cubes algorithm..
this seems to work fine whern i used the CPU for rendering using openGL...
but when i installed my GeForce card on to my system something fishy happens...
the surface of the rendered object and its shape remains the same but lot of lines are poking from the surface of the object....
when i rotate the object(i.e., render it ) the lines seem to keep changing at each position....
this is something strange and have no clue what the thing is....
is there any settings i need to do for my card b4 using it for rendering ??
any help on this is highly appreciated...
Thanks in Advance,
Ashok
iam currently trying to render about half a million triangles from my marching cubes algorithm..
this seems to work fine whern i used the CPU for rendering using openGL...
but when i installed my GeForce card on to my system something fishy happens...
the surface of the rendered object and its shape remains the same but lot of lines are poking from the surface of the object....
when i rotate the object(i.e., render it ) the lines seem to keep changing at each position....
this is something strange and have no clue what the thing is....
is there any settings i need to do for my card b4 using it for rendering ??
any help on this is highly appreciated...
Thanks in Advance,
Ashok