PDA

View Full Version : engine for volumetric lighting, collisions, and real reflections



BlackSoftware
04-02-2003, 03:51 PM
I was wondering if you guys knew of any engines that did volumetric shadows/lighting/fog, accurate collision detection between all objects, real reflections, and vertex normal shading, all in real time.

I'm starting on one myself but I have a long ways to go. I would love to see one in action.