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View Full Version : 3dsMAX, OpenGL and vertices



07-16-2001, 10:59 PM
When using OpenGL for viewport display in Max, I dont get to see a lovely little blue dot that represents a vertex like Im used to. I got a Hercules 3d prophet 4500 with the Kiro II onboard and switched to OpenGL because direct3d refuses to work. Hidei will display the dots, and OpenGL will display a little blue cross for a vertex if I tell it to, but those are quite a strain on the eyes in a heavy mesh. OpenGL handles so much better than Hidei so I'd love to use it when I get my dots back. I very recently ran GLsetup so I should have the latest drivers.
Any help would be great. Thanks.