10-17-2003, 05:11 PM
I have been thinking, and even was going to try out... but first I'll ask. Is it possible to create an program that fully emulates an hardware OpenGL accelerator? I mean, using the processor to emulate the functions of a GPU and to use the system memory or a page file to emulate video memory without touching whatever videocard, OpenGL enabled or not, you use? It would be an rather interesting approach. Sure, you wouldn't obtain the blistering framerates but it would be nice for those who cannot afford an 3D accelerator. It would be even cooler you specify how much video memory this "accelerator" would have (16, 32 or 64 MB), provided you have an substantial amount of system memory to move textures to the cpu.
I know that this sounds too ambitious, but i know there are a lot of people that would like to, at least test games or measure their system performance by using such application, plus it would be an alternative to have a high end graphics solution.
Now, is it possible to create such a program using the implemented instructions(MMX, 3DNow, SSE and SSE2, plus the upcoming SSE3), and be able to specify the video memory and all?
What do you think of such application? Does it already exists?
Please, if yu can provide some answers or clear doubts, do so. Thanks for your attention! http://www.opengl.org/discussion_boards/ubb/smile.gif
I know that this sounds too ambitious, but i know there are a lot of people that would like to, at least test games or measure their system performance by using such application, plus it would be an alternative to have a high end graphics solution.
Now, is it possible to create such a program using the implemented instructions(MMX, 3DNow, SSE and SSE2, plus the upcoming SSE3), and be able to specify the video memory and all?
What do you think of such application? Does it already exists?
Please, if yu can provide some answers or clear doubts, do so. Thanks for your attention! http://www.opengl.org/discussion_boards/ubb/smile.gif