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12-14-2001, 12:25 AM
Hi! We are using the glTexImage3D subroutine, and want to have really large, or several large textures. The problem is to find information from the card vendors ( and driver implementers) on how large textures (max values for the width, height, depth and type paramters) the different cards support.
I can share the information I have right now, and would appriciate if anyone have information about the capabilities of other cards (especially FireGL4 or NVIDIA-cards).

FireGL2: 256*256*256 bytes
Wildcat4210: 256*256*256 bytes
Wildcat5110: 128*128*128 bytes

ET3D
12-15-2001, 03:14 AM
I think that the advanced coding forum would be a better place to ask. Sadly, I don't have a card that supports this, so can't check. GeForce3 and all Radeons (including the new FireGLs from ATI) support this, AFAIK, but I don't know the max size.

kpestka
12-22-2001, 06:53 PM
can't help you out but maybe you can help me. I just posted a message- I can't get my system to recognize glTexImage3D() - I get "Unsupported in this Version of OpenGL"
any ideas?
thanks
Ken