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View Full Version : Display Properties. CS got screwed.



01-11-2004, 12:37 PM
Alright guys, here is the problem.

I am running a gainward geforce 3 AGP as my primary video card. I just picked up a cheap geforce 4 mx440 pci for my secondary monitor. It seems as though it has screwed some stuff up, and I think CS is using the geforce 4 (which i want it to use te geforce 3).

In opengl mode in CS, everything looks fruity. Here is a pic of aim_map.

http://www.goldplating.com/Jord/aim_map0002.jpg

I have found that in Direct 3d mode, it shows up normal, but i dont get constant 100fps like i do with opengl, and when there is a lot of action going on, i only get like 70fps. So i can't be having that.

This is another screenshot, in windows. It is showing my geforce 3 as number 2, not number 1.

http://www.goldplating.com/Jord/displayproperties.jpg

and here is in windows, after i click the identify button, also showing that the geforce 4 is number 1 and clicked "extend my window on this monitor" or whatever. Sure enough, the monitor to my right that doesnt have the taskbar is showing number 1. That is why i think it is using the geforce4 (WHICH I DONT WANT) in Counter-Strike.

http://www.goldplating.com/Jord/displaypropertiesdesktops.jpg

Any help please?

01-11-2004, 05:14 PM
Why are you complaining about 70 fps versus 100?

Seems like you're bitchin' about nothing to me.

01-11-2004, 08:08 PM
well because it can stoop down to 50fps. When your in cal-i it matters.

It seems as though CS is using the geforce 4. I disabled the geforce 4, so i couldnt use dual monitors, got into CS, in opengl mode, and sure enough, everything worked dandy. When i only used the geforce4, and disabled geforce 3, it was all screwed up.

the geforce 4 is taking over command, and i do not want it to. I checked the bios starting up and everything looks correct.

01-13-2004, 11:55 AM
using dual monitors screw open gl based games. ALWAYS DISABLE IT