04-02-2003, 10:04 AM
A 3rd party product is being reviewed by my division to be incorporated accross the entire company world-wide.
The problem is it was written using Open GL, but has to run multiple displays on multiple monitors (up to 4 displays on each monitor, and up to 4 monitors). This is in a winXP environment.
So far, every videa card manufacturer has said the problem lies in the Open GL API that only supports hardware acceleration on one monitor.
My question is...is there a work around for this? an the API be modified? Or does the video card manufacturer need to offer this? Any suggestions?
The problem is it was written using Open GL, but has to run multiple displays on multiple monitors (up to 4 displays on each monitor, and up to 4 monitors). This is in a winXP environment.
So far, every videa card manufacturer has said the problem lies in the Open GL API that only supports hardware acceleration on one monitor.
My question is...is there a work around for this? an the API be modified? Or does the video card manufacturer need to offer this? Any suggestions?