KampfY
08-31-2001, 08:26 AM
well hello guy,
first of all my hardware:
AMD Athlon 1,2GHz
ASUS A7V133 - via KT133a (lastest Chipset and AGP driver installed)
ASUS V7700 Deluxe GF2 GTS (currently running nVidia Detonator 12.41 / Direct X 8a)
System: Win2k with Service Pack 2
well all works fine so far no problem while gaming no crashes oder anthing but:
i could start quake 3 a couple of times without any problems but after restarting it about the 5th time i get the massege "could not load opengl subsystem". no matter what i tried (tons of different detonator versions, reinstalling the whole system, coping the opengl32.dll into my q3a directory) i'm stuck with that problem.
it seams as if that has something to do with direct x 8 cause in former days running direct x 7 and detonator 6.50 for example i never had this problem.
so if anybody knows this problem or even knows how to solve it i'm happy about any reply http://www.opengl.org/discussion_boards/ubb/wink.gif
first of all my hardware:
AMD Athlon 1,2GHz
ASUS A7V133 - via KT133a (lastest Chipset and AGP driver installed)
ASUS V7700 Deluxe GF2 GTS (currently running nVidia Detonator 12.41 / Direct X 8a)
System: Win2k with Service Pack 2
well all works fine so far no problem while gaming no crashes oder anthing but:
i could start quake 3 a couple of times without any problems but after restarting it about the 5th time i get the massege "could not load opengl subsystem". no matter what i tried (tons of different detonator versions, reinstalling the whole system, coping the opengl32.dll into my q3a directory) i'm stuck with that problem.
it seams as if that has something to do with direct x 8 cause in former days running direct x 7 and detonator 6.50 for example i never had this problem.
so if anybody knows this problem or even knows how to solve it i'm happy about any reply http://www.opengl.org/discussion_boards/ubb/wink.gif