sam-morgenfeld
02-21-2005, 02:25 AM
hello,
i hope you can help me. I have searched through quite a number of pages to get the right answer to this question:
what are the differences between 24/32 bit modes on graphiccards and which one is the best for OpenGL? well it seemed to me that every page has it own explanation for this.
I think the following point are right: the amount of colors are the same, 16,8 Million.
Then the informations about this 32bit-mode differs from page to page: is it true that it improves performance by aligning the data for each pixel on a 32-bit address boundary? Or are there more colors available?
then the 32 bit mode is told to have the same amount of colors like the 24 bit-mode but for each color AND alpha channel there is byte of data.
Are there any further differences between 24bit and 32 bit?
:confused:
i hope you can help me. I have searched through quite a number of pages to get the right answer to this question:
what are the differences between 24/32 bit modes on graphiccards and which one is the best for OpenGL? well it seemed to me that every page has it own explanation for this.
I think the following point are right: the amount of colors are the same, 16,8 Million.
Then the informations about this 32bit-mode differs from page to page: is it true that it improves performance by aligning the data for each pixel on a 32-bit address boundary? Or are there more colors available?
then the 32 bit mode is told to have the same amount of colors like the 24 bit-mode but for each color AND alpha channel there is byte of data.
Are there any further differences between 24bit and 32 bit?
:confused: