skinmaster
01-18-2003, 08:50 AM
okok hi folks, my 1st post,
Names Greg, Skin's my Quake handle, I've got an SGI 320 on NT. Now as I understand things opengl is built into this system, hard coded into the cobalt chipset?
NEways ive got a few bugs and glitches I'm trying to clear up..
Question 1.
for the SGI320
other than SGi's opengl download is there anything else I can install, update, overrite with newer or more functional opengl material?
question 2.
for GTKRadiant i've got a strange little problem just crop up when I reinstalled it, I was given the "texture compression is not supported by your current graphic card/drivers" error. BULL! lol help!
i've got no cards and I'm sure that texture compression IS available so have I removed a regkey or something ?
Question 3.
Multitexturing!!! I am sure multitexturing works as i see it in QuakeIII gameplay but upon booting quake I get a few odd errors like disabled opengl extensions...
See I want this system to rock like it should, but damn SGI had to go and discontinue the 320, what a dumb decision.
I've een all over the place reading lotsof stuff abut the 320 but there is no one stop comprehensive opengl/cobalt chipset optimization site. Plz help me!
Skinmaster/Greg
Names Greg, Skin's my Quake handle, I've got an SGI 320 on NT. Now as I understand things opengl is built into this system, hard coded into the cobalt chipset?
NEways ive got a few bugs and glitches I'm trying to clear up..
Question 1.
for the SGI320
other than SGi's opengl download is there anything else I can install, update, overrite with newer or more functional opengl material?
question 2.
for GTKRadiant i've got a strange little problem just crop up when I reinstalled it, I was given the "texture compression is not supported by your current graphic card/drivers" error. BULL! lol help!
i've got no cards and I'm sure that texture compression IS available so have I removed a regkey or something ?
Question 3.
Multitexturing!!! I am sure multitexturing works as i see it in QuakeIII gameplay but upon booting quake I get a few odd errors like disabled opengl extensions...
See I want this system to rock like it should, but damn SGI had to go and discontinue the 320, what a dumb decision.
I've een all over the place reading lotsof stuff abut the 320 but there is no one stop comprehensive opengl/cobalt chipset optimization site. Plz help me!
Skinmaster/Greg